- #Starcraft 2 editor no terrain how to#
- #Starcraft 2 editor no terrain update#
- #Starcraft 2 editor no terrain upgrade#
Learning how to user each and every of these modules is essential to creating a great custom map for your users.
We need your help to complete this wiki Note: SC2Mapster accounts and passwords also work for the wiki.
To launch the editor go to your Starcraft 2 folder and double-click the Starcraft 2 Editor icon. This content does not necessarily have to be a normal melee map but can be an entirely new style of gameplay (such as First-person shooters). It lets users create completely new content that can be run using the Starcraft 2 Game Engine. So probably not really worth it IMO.The Starcraft 2 Map Editor is a program that comes along with Starcraft 2. If you haven’t completed Part One of this tutorial yet, you can find it here.
It could be cool and nice but really the only maps that would ever make use of it in SC2 is like, RP or RPG maps or something. In this three-part tutorial, you will get acquainted with some of the many features that the StarCraft 2 Editor has to offer, while making a small adventure map similar to the first mission in the Wings of Liberty campaign. SC2’s pathfinding is very different and heavily upgraded compared to WC3, so it probably won’t suffer as much, but it already can suffer quite heavily just by having a few thousand units moving at once (Ex: Zagara or Stetmann Allies in Co-Op) and no matter what, any pathfinding algorithm is going to have exponential speed losses the larger the graph (map) gets, it is just the nature of pathfinding. It also lets you add the starting locations, units and doodads. I would probably have similar problems in SC2. The Terrain editor is the part of the Starcraft 2 Map Editor that let's you modify the terrain of the map. Doubling the size of the map doesn’t just double the time it takes to pathfind, it takes exponentially longer. The editor no longer prevents creep from displaying on unpathable terrain.
#Starcraft 2 editor no terrain upgrade#
Zerglings with the Metabolic Boost upgrade can no longer appear floating over cliff edges or zero level terrain.
#Starcraft 2 editor no terrain update#
It’s possible in WC3 and can be done without having major issues, but it can still cause considerable all-around lag the more all that extra space gets used and unit response lag as finding a path will take orders of magnitude longer in WC3. Game update (patch) to StarCraft II: Wings of Liberty, a(n) strategy game, v.2.0.9 - v.2.0.10 US, added on Wednesday. They didn’t make any changes to improve support for up to 480x480. Anything beyond 256x256 for WC3 was never really officially supported, it only kind of is now and all they really did was just remove the limitation in the default editor.